Fire Emblem Warriors requires a lot of "crowd clearing" to achieve an S rank on many History Mode maps. If you do not use a character's best crowd-clearing moves, you may find yourself struggling to clear maps quickly enough. The following table outlines the optimal combos to clear crowds effectively.

Character Best Option 2nd Best Option 3rd Best Option Notes
Rowan/Lianna
C6
 
 
 
 
 
 
 
 
 
 
 
C3
 
 
 
 
 
C2+1
 
 
 
 
 
C5+1
 
 
 
 
 
 
 
 
 
 
 
 
Corrin
C1
 
(full charge, with Armored Blow)
C1
 
(full charge, no Armored Blow)
C3
 
 
 
 
 
   
Ryoma/Owain
C6
 
 
 
 
 
 
 
 
 
 
 
 
(360 degrees, only with Astra)
C4
 
 
 
 
 
 
 
   
Hinoka/Cordelia/Caeda
C1
 
(spam)
C1
 
(dash)
C3
 
 
 
 
 
C5
 
 
 
 
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
 
Takumi/Sakura/Anna/Niles
C1
 
(spam)
C1
 
(full charge, with Armored Blow)
String
 
C1
 
(full charge, no Armored Blow)
C5
 
 
 
 
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
 
Xander
C1
 
C2+1
 
 
 
 
 
C3
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
String
 
   
Camilla/Minerva
C1
 
 
 
(dash)
C4
 
 
 
 
 
 
 
C5
 
 
 
 
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
C1 can be initiated faster by immediately dodging after the attack, which lets you dash instantly
Leo/Elise
C3
 
 
 
 
 
C5
 
 
 
 
 
 
 
 
 
C1
 
(fully charged via String)
C3
 
 
 
 
 
C3 when abusing reinforcements on onslaught maps
>C4 for better frontal sweep
C5 for better area clear thanks to rotating
Chrom/Lucina
C3
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
C4
 
 
 
 
 
 
 
   
Robin/Tharja
C1
 
(fully charged via string to C3)
C3
 
 
 
 
 
C2
 
 
 
C4
 
 
 
 
 
 
 
C5
 
 
 
 
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
 
Lissa
C6
 
 
 
 
 
 
 
 
 
 
 
     
Frederick
C3
 
 
 
 
 
     
Marth/Celica
C3
 
 
 
 
 
     
Tiki (human)
C1
 
(spam)
C5
 
 
 
 
 
 
 
 
 
   
Tiki (dragon)
C1
 
(spam)
String
 
   
Lyn/Navarre
C6
 
 
 
 
 
 
 
 
 
 
 
C1
 
C3
 
 
 
 
 
C4
 
 
 
 
 
 
 
 
Azura
C3
 
 
 
 
 
     
Oboro
C1
 
C3
 
 
 
 
 
     
Linde
C3
 
 
 
 
 
C1
 
(fully charged via String)
C5
 
 
 
 
 
 
 
 
 
 
Olivia
C5
 
 
 
 
 
 
 
 
 
C6
 
 
 
 
 
 
 
 
 
 
 
C4
 
 
 
 
 
 
 
 

Key

  • C# = The number minus 1 of regular attacks before using a strong attack.
  • C#+1 = The number minus 1 of regular attacks before using a strong attack, and then another strong attack while in the air.
  • String = All regular attacks without ever using the strong attack.
  • Example: C1 means just the strong attack, C2 means a regular attack followed by a strong attack, C5+1 means 4 regular attacks followed by 2 strong attacks.

Tips

  • Holding guard speeds up the recovery frames after a combo substantially.
  • The same effect can also be achieved by dodging, which is usually slower depending on the character.

Special thanks to Chefcook90 for compiling the data set used in this table.