Fire Emblem Warriors Crowd Clearing Moves
Fire Emblem Warriors requires a lot of "crowd clearing" to achieve an S rank on many History Mode maps. If you do not use a character's best crowd-clearing moves, you may find yourself struggling to clear maps quickly enough. The following table outlines the optimal combos to clear crowds effectively.
Character | Best Option | 2nd Best Option | 3rd Best Option | Notes |
---|---|---|---|---|
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C6
|
C3
|
C2+1
|
|
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C1
(full charge, with Armored Blow)
|
C1
(full charge, no Armored Blow)
C3
|
||
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C6
(360 degrees, only with Astra)
|
C4
|
||
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C1
(spam)
|
C1
(dash)
|
C3
|
|
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C1
(spam)
|
String
C1
(full charge, no Armored Blow)
C5
|
C6
|
|
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C2+1
|
String
|
||
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C1
(dash)
|
C4
|
C5
|
C1 can be initiated faster by immediately dodging after the attack, which lets you dash instantly |
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C3
|
C1
(fully charged via String)
|
C3
|
C3 when abusing reinforcements on onslaught maps C4 for better frontal sweep C5 for better area clear thanks to rotating |
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C3
|
C4
|
||
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C1
(fully charged via string to C3)
|
C3
|
C2
|
|
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C6
|
|||
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C3
|
|||
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C3
|
|||
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C1
(spam)
|
C5
|
||
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C1
(spam)
|
String
|
||
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C6
|
C1
|
C3
|
|
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C3
|
|||
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C1
C3
|
|||
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C3
|
C1
(fully charged via String)
|
C5
|
|
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C5
|
C6
|
C4
|
Key
- C# = The number minus 1 of regular attacks before using a strong attack.
- C#+1 = The number minus 1 of regular attacks before using a strong attack, and then another strong attack while in the air.
- String = All regular attacks without ever using the strong attack.
- Example: C1 means just the strong attack, C2 means a regular attack followed by a strong attack, C5+1 means 4 regular attacks followed by 2 strong attacks.
Tips
- Holding guard speeds up the recovery frames after a combo substantially.
- The same effect can also be achieved by dodging, which is usually slower depending on the character.
Special thanks to Chefcook90 for compiling the data set used in this table.